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recent
p/huddle01-cloud-2
by
Anishi raj
•
2d ago
We cut our cloud bill by 70%
... Most devs I talk to are quietly overpaying AWS or GCP. Not by a little but by a lot. We've been building
Huddle01
Cloud for a while now and honestly, the pricing difference is wild. Same bare-metal performance, global edge infrastructure with sub-100ms latency, no egress fees, no hidden markups. What's everyone paying for cloud compute right now? Curious if others have found good
alternatives
4
31
p/self-promotion
by
Rich Fallat
•
8mo ago
🚀 Gravitas Dark Matter – Built on Vibe Coding
... vibe coded the storyline, voice over, and implementation of the "Facetime" graphic into the
HUD
today:
A story-driven space arcade built for Apple Vision Pro What it is Step inside a cosmic battlefield save rogue worlds from black holes using only your gaze + gestures. What s new (today s build) Cinematic Storyline animated
HUD
0
2
p/self-promotion
by
Rich Fallat
•
9mo ago
We built a Vision Pro eye-gaze arcade—with AI as a true copilot
... gaze space arcade shooter for Apple Vision Pro. You stand inside an e.g. 10 10 100 ft play volume, look to lock, pinch to fire. It runs in Room, Arena, and Immersive Galaxy modes, with a headset-anchored
HUD
and a custom gravity solver for smooth, readable motion. Why this is relevant to OpenAI folks We treated AI as a full-stack teammate not just for code hints: Prototyping & engine glue: AI-assisted Swift/RealityKit snippets (head-locked
HUD
2
13
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