Julie Chabin

Hi there πŸ‘‹ I’m Julie, Head of Product Design at Product Hunt. AMA πŸ‘‡

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With over 15 years of experience in design and product strategy in tech, I am currently Head of Product Design here at Product Hunt 🐱 AMA πŸ‘‡
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Alec Dewitz
What are your favorite aspects of designing products and which parts do you find draining/challenging?
Julie Chabin
@alecdewitz My favorite part is "being in the zone" when you're going with the flow, and things come naturally, and it's exciting and moving fast. For me, the draining/challenging one is the wait between having an idea and having the time and resources to work on it.
Aryan Singh
Hi Julie, what's your thought process like while approaching Design?
Hemant Warier
When are you planning to launch the discussions feature in the mobile app?
Julie Chabin
@hemantwarier We're currently rebuilding the mobile apps from scratch to be able to add more features on the mobile experience this year. I don't have a precise date for the discussions feature to share at this stage.
Hemant Warier
@syswarren Also it would be cool if we could integrate launch day upvotes with slack as notifications.
Stan Massueras
What are the Apps and Landing-Pages that recently impressed you?
Julie Chabin
@stanmassueras I judge landing pages on 2 criteria: - Do I understand what the product can do for me in less than 10 seconds? - Is the visual design memorable? If I search for this website again, will I know this is what I was looking for? Bubbles: Video and Screenshot Collaboration Gumroad – Sell what you know and see what sticks Browserless: Headless Automation Lunchbox β€” Online solutions for enterprise and virtual kitchens
gabriel nessim schloser
how do you manage file organization in figma of an evolving product?
Julie Chabin
@gabrielnes I only use Figma for personal projects so I can't really answer for this but, we organize files on Sketch in folders in our team workspace. There is a resources folders where you can find templates to start new projects, the components library, datasets... Then, we organize files in different "platforms" folders: Web, Mobile apps, Others. For finished projects, we archive them in another folder to keep some clarity on the active folders. We also name our files with a description of the features or the page that's designed there. So if you're working on something specific, you can search for existing files related to that page/feature for reference, see what was explored before. In the files themselves, we usually have a page for explorations, a page with the final version, and by default, you'll find a page with the different layouts we use for widescreen, desktop, tablet, web mobile. All the symbols/components are fetched from our shared library so it's always up to date.
Christine Daley
How do you approach a project (big or small) with a lot of ambiguity? What advice might you give to designers on your team?
Julie Chabin
@kuroumi I'd love to give you a proper answer. Can you provide an example? It'd help!
Christine Daley
@syswarren For example, with Product Hunt and thinking of it as a marketplace for consumers to discover and subscribe to/adopt new products, how might PH try to explore and identify new opportunities of expanding its marketplace experience beyond how it works today? Maybe for both creators and consumers?
Julie Chabin
@kuroumi To answer your initial question: in your first comment, you asked a question with a lot of ambiguity. So my first step was to ask you for an example, and it's exactly how I'd approach a project that's not clear to me. Now, let's use your example: Product Hunt is a marketplace where people can discover products other people share. You're given a project: Expand the marketplace experience. First, you'll want to better define the project by asking questions: "Why does the company want to expand the marketplace experience?" "What does 'expanding the marketplace' mean for the company?" "Can you provide an example?" "Are there long-term goals I'm not aware of that would help direct my explorations?" And then, when you have more definition on the project, you can ask yourself more questions or run a brainstorming session: "What could we do to improve the experience for consumers?" "What could we do to improve the experience for creators?" And because it's a two-way marketplace: "What do consumers need from creators?" "What do creators need from consumers?" "Do we have feedback that would help us answer these questions?" "How can we interview users?" To summarise: - Ask questions to better define the project. If it's not clear, ask for clarification. You're not a mind reader. (At least, I'm not) - Ask questions and work with your team to explore ideas and build agreement. - Ask questions to users to better understand what they need. I hope it helps!
Rajat Dangi πŸ› οΈ
Hey Julie, 1. How do you estimate timelines for design tasks? 2. What are your favorite products by design? 3. How should a newbie start learning product design?
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Jaswanth Padi
whats your take on future of product design ?
Varsha Sharma
Hey, how do you take a step to modify something big on your website. It's a huge risk sometimes. What do you do in such situations?
Julie Chabin
@varsha_sharma1 Sometimes you have to take risks to make an impact. But if you're not completely sure, you can always test the changes to a subset of users, or be prepared to rollback to the previous version.