What is your definition of Done? When do you know the product design is 'Done' and ready for users?
Design can be very subjective and there is always a scope for improvement. Looking for some tips on where/how to draw the line.
Thanks.
@jjassal Done is when we've solved the initial problem and the design is usable. This is why it's important to define the scope at the start of a project.
Things can always get better, but blocking the launch of a new feature because it's not "perfect" yet, especially in web and software, where we can push updates regularly, isn't the best strategy.
I hope it helps!
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What's one example of a design decision made that you're proud of because of its impact on businesses?
@jonathanm It's funny because it's usually the most random design decisions that have the biggest impact.
You change a small thing, and suddenly, it impacts the whole system. This happened a few years ago with the upvote buttons on Product Hunt. We simply moved the upvote button, and people started upvoting 20% more.
It's important because upvotes highlight good products to visitors, which impacts returning visitors, page views⦠and traffic sent to the product's website, and potential new users for them, which encourages Makers to keep working on their product and launch new things...
I am mostly proud of the decisions where the effort was minimal and the impact significant.
@emanuele_caldari Intuition is the driver, knowledge is there to help make informed decisions. Just like in science, you make the hypothesis that something might be possible, that's intuition guiding you. Then you use methodologies, frameworks, processes, tests, to verify your hypothesis. That's knowledge.
Intuition and knowledge work together. 50/50
@kylerjphillips I see prioritization a bit like when you're building a LEGO. If you know what you want your LEGO (product) to be like at the end, you can prioritize which blocks (features) you have to put first... otherwise, the other pieces will float in the middle of nowhere.
It's difficult to decide what needs to be done first if you don't understand where you're going. Does that make sense?
As for measuring success, it really depends on the feature. Sometimes, success is not moving any metrics but laying the foundations that will help build faster in the future, or just making users happy.
@chrismessina We've recently hired new people and built a team dedicated to mobile apps. What I can tell you is that they started working on the apps and are rebuilding them from scratch to create native experiences on iOS and Android.
@ahiggz herself is leading product for the mobile experience!
I don't want to speak for her or the team and share a timeframe but things seem to be moving fast and they just got started β‘οΈ
What is the best place to find great UI / UX talent in your opinion, Toptal, Upwork, Behance or...? And do you prefer Sketch or FIgma? Curious. And thank you.
@jillandresevic I'm not sure there is one best place to find good designers. Talent can be found everywhere. A good place to start would be Dribbble. It's also worth looking on Twitter or joining smaller design communities!
I use Sketch and Figma. I don't have a preference, but I use Sketch more often!
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