How do solo iOS makers actually measure usage?

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The App Store shows downloads, revenue, crashes. Fine as a pulse check. Not enough if you care what people do inside the app: which paywall they hit, whether they finish a session, whether a feature even got used.

For Briskly I built a small event tracker and a private dashboard for that. It works. I’m just not sure it’s the smartest use of solo time, or if there’s a simpler setup most people use.

If you’re shipping alone (or basically alone): what do you look at week to week? App Store numbers only, a third-party tool, or something you built yourself? What’s the least you need before the metrics actually change what you ship?

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i like keeping things simple. if a metric doesn't help me decide what to build next i probably don't need it.

 Is there a specific metric you look for?

whats one feature you almost removed beacuse the data said nobody cared?

 I don't have enough usage yet to know for sure but I can see a pattern forming, people seem to manually input tasks more than use the AI scan which is interesting!

i've stopped looking at downlaod too much. i'm more interested in whether people open the app again a few days later.

 yea I have a metric on my dashboard to measure "stickiness"