Alyssa X

I'm Alyssa X, a serial maker. I've built and shipped 10+ products. AMA.

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Hey Product Hunt! I'm a designer, full-stack developer, and entrepreneur with a passion for building all sorts of products. Over the past few years I've built a real-time collaborative map tool, one of the most popular flowcharting libraries on GitHub, a screen recorder with over 70K users, a web-based collaborative audio editor, a tool to create platforming games in Figma, a platform to discover people to follow on Twitter, an extension to skip jumpscares on Netflix, and much, much more. Ask me anything about building products, coming up with ideas, staying productive, avoiding burnout... Anything really! 🔮
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Artem Smirnov
Hi, your productivity is truly amazing! Do you continue working on older projects while pushing out new ones, or do you put them on autopilot?
Alyssa X
@artem_smirnov1 Thanks! It depends - most of my projects are one-off, but I have a few projects that I keep maintaining, mostly my open source ones. So for example my flowcharting library Flowy, I look into issues and questions people have, make improvements from time to time, etc. Or my Screenity screen recorder. Ideally though I like to work on projects I don't have to maintain, since otherwise I don't have enough time to work on new stuff :P
Haq
Which project did you enjoy working on or love the most?
Alyssa X
@maen_haq I think I had fun building Mapus, I was able to learn a few different things (using LeafletJs for maps, Firebase for real-time collaboration...) plus I felt like it was a truly unique project, with some really amazing use cases. I was also able to build it all in just a couple of weeks, probably one of the fastest products I've ever built.
Earl R. Lapus 🇵🇭
How do you manage your time in terms of getting feedback and answering questions from your users when you have multiple active products/projects?
Alyssa X
@bleepster Yeah, that's tricky. I make sure to answer to every query I get, but indeed it gets hard with 10+ products, especially as I keep shipping new ones constantly. I mostly just try to make sure the products I build are low maintenance, so I don't get overwhelmed with questions xP
Housebinet
Hey Alyssa, I'm a big fan of your work! You are a very creative person. Are there other cases in your family or is it just you? This creativity makes you suffer, distresses you in your day to day life or makes you feel good, happy?
Alyssa X
@housebinet Thank you! I'm not sure if there's any other cases :P I think creativity makes me feel good, especially since I have an outlet for it, and I am able to execute on my ideas. I feel like if I didn't have the skills it would be incredibly frustrating for me, having ideas all the time and being unable to bring them to life.
Veer Dosi
How do we stay consistent while being a maker. What is your view on Building in public
Alyssa X
@veerdosi Not sure what you mean by staying consistent ^^ Regarding building in public, that's actually something I've just recently been getting into! I think it's a great way to get feedback from users - before I only launched products straight away, which led to sometimes receiving great feedback post-launch, which was already too late. I think it's also a way to grow your audience, and to have a bigger potential userbase when you actually launch.
David Miranda
Hi Alyssa, big fan here 🤩🎉 A lot of building in public is about the successes, but we don't hear as much about the struggles. What's the biggest struggle you've faced as an indie maker over the past few years? And are you still struggling with it or did you manage to overcome it? Thanks for doing this AMA, it's a real pleasure to read all your thoughtful responses 🙏
Alyssa X
@panphora Hey David, appreciate it :) There's a lot of struggles when it comes to making products as an indie maker for sure. I think the main one is simply having enough time and resources to pursue it, it definitely holds a lot of people back from becoming an indie maker, and it's certainly made it difficult for me. Having to find the time on weekends and around my full-time job has been tricky, and it's meant having less time to do other things, but I personally think it's worth it. And in terms of resources, I've obviously been limited in what I could make and I've had to be careful, I've avoided building products that could lead to very high expenses (e.g. for servers), or products that would require a lot of maintenance, since I don't have other people that could handle support or marketing or other duties. I think I've managed to work around it and adapt, but I do wonder the kinds of projects I could build if I had the same resources as companies do, and the time to pursue it (without having to rely on a full-time job for income). I've been able to build 3-4 products per year, so who knows, maybe 10, or maybe fewer but way more ambitious. That would be cool :)
Deepa from True Sparrow
Hi Alyssa! This is fantastic. Which is the product you enjoyed the most? Is it because you loved the idea, or loved the solution, or because many users used it?
Alyssa X
@shahdeepa Hmm it's hard to say, maybe Screenity? I think one big reason is that unlike all my other products, instead of creating a totally original and creative product, I decided to build something that had been done before. I simply had to look at the competition, break down all their features (which I did here), look at user reviews, and build something that people wanted. Plus it was a fun challenge to develop the screen recorder overall, how to implement all the drawing tools, push to talk, embedding the camera, etc. The most enjoyable part of it was probably the launch, I think it was one of the most successful ones I had, getting to #1 on Product Hunt with over 1,500 upvotes and a ton of engagement on Twitter, I don't think I ever slept that night with notifications going crazy non-stop. Seeing it grow to over 70K users has been absolutely amazing.
Sushant Borse
Hi @alyssaxuu, what's your motivation behind building these products? and did you ever feel like not making these products for free?
Alyssa X
@sushant_borse There's many reasons why I build products :) I do it to challenge myself and learn a new skill, to solve a specific problem, to give back to the community by open sourcing my projects, as a portfolio piece to get more opportunities... I do think though by making everything free I am limiting myself, since I can't make the products grow or have high expenses in terms of servers, marketing, etc. So I do want to start charging for my products, maybe in a SaaS type of way with different plans, although ideally I'd still like to ensure there's a way for people to use my products for free, some way or another.
Maks Surguy
At what point do you choose to close the lid on one of your experiments or products?
Alyssa X
@msurguy Phil asked the same question, here's my answer :) https://www.producthunt.com/disc...
Abbas
How do you approach marketing and sales? Do you have any co-founder that helps with programming, design, marketing, or sales?
Alyssa X
@xtabbas Well, I don't really approach them at all I would say xP I don't do sales as I don't really charge for any of my products, although I plan on starting to so I can manage to work on my projects full-time instead of relying on a job. Marketing for me is just launching on Product Hunt, HackerNews, and tweeting it out, I don't really market post launch. I don't have a co-founder, I do everything solo :P Although in the future I'd love to collaborate with someone who could handle more the marketing / sales part, to build better products.