Pramod Rao

What are the best ways to use gamification to drive engagement in a community?

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Points system, badges, leaderboard, recognition. Big fan of how Stackoverflow implemented it without diluting the experience/quality. Any other ideas/examples?
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Social Talent
Mini-games are a good way to drive engagement = investment = transactions. A good example is promo.suite.social
Suvojit Manna
@tiagorbf does it well for his community WBE, with https://wannabe-entrepreneur.com... these stats !
Russell Liverman
It seems to me that all this will work fine if you add nft to it :)
Pramod Rao
Emil Ahayeu
Hi! Thanks for question:) I've done chatbots for Facebook and Instagram communities. There are some interesting gemification mechanics. You can give out points for UGC activity. And every week, keep statistics in the community, people who will perform tasks and participate in activities will get into the "hat" of the group. And they will be seen by all other members of the community. We also did chatbot quizzes both in comments under posts and in private messages to the community. The bot saw who answered first and recognized the answers and awarded points. We also gifted AR masks for doing something in the community. We also raffled off stickers, we made unique stickers and shared them via unique links. The person did the tasks and could exchange the points for a sticker pack. As for Instagram. In it, also you can place the bot, both under the posts, and in private messages. With his help, you can track user activity, for example, to arrange a challanges "likes under posts and stories" and for this to give some rewards or points. You can also run UGC campaigns in Instagram. Make games and filters with AR. Games can be done for a set of a number of points and the subsequent shearing in your account, at the end of the month you can arrange a lottery among those who have shared their content with your AR-game or filter. You can of course combine the whole thing to a blockchain and give out tokens, if your project is related to cryptocurrency. All of the above cases worked well with B2C. Hope my tips will be useful:)
Eric Millen
An idea we are mulling over for my company's dating app is using gamification to drive user engagement in the content moderation side of the experience. Our app is very open and is essentially a publishing platform (personal ads) so there is a huge potential for abuse (we've seen plenty already). Our community has both automated moderation mechanisms as well as user-centred mechanisms that rely on users reporting content that violates our terms. The gamification idea is to encourage users who report abusive content recognition in a way that is either private (sending messages thanking them for their diligence in their dms) or public (adding a badge to their published ads) or potentially giving them free upgrades that expire (ie: ad free experience for the month since we monetize with banner and rewarded video ads). One of our main pitches to the user is that we don't make them jump through hoops to connect with other users so we don't want to dilute that proposition by muddying the core experience of browsing ads/replying/posting/etc, but we do like the idea of rewarding users who value the platform's freedom and help to keep it open, as well as the idea that they will spend more time in app hunting out the infringing ads (potentially even globally since we allow global browsing) Basically, we want to use gamification to encourage loyalty rather than keep the user tied up in the app, and to give them recognition for helping us out in policing the system. Any thoughts on this "deputy" idea?