How are you currently handling scroll animations, parallax, counters and tickers in real projects?

byโ€ข

Hey makers & developers ๐Ÿ‘‹

While building MotionFlow, I noticed most projects handle animations in very different (and often messy) ways.

Iโ€™m curious โ€” in real production projects, what do you usually do?

  • Use one big library (GSAP / custom timelines)

  • Combine multiple small libraries (AOS + counter + custom JS)

  • Copy-paste snippets from older projects ๐Ÿ˜…

  • Avoid animations completely

  • Something else?

MotionFlow is built around a single attribute-based system that handles:

  • Scroll animations

  • Parallax

  • Counters

  • Text effects

  • Tickers

All without writing custom JS per effect.

Would love to hear:

  • Whatโ€™s your current stack?

  • What feels painful today?

  • What would make motion easier for you?

Drop your thoughts below ๐Ÿ‘‡
Iโ€™m reading every reply and shaping the roadmap based on real feedback.

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