Built a Fair Revshare System for Indie Gamedevs – Zero Budget, No Lawyers Required
Hey All!
I'm launching Reactorcore's Revenue Share System tomorrow, and I'd love your thoughts before it goes live on PH.
You can already use it here, completely for free, and open source:
https://rc-revshare-system.reactorcoregames.workers.dev/
The Problem: Ever tried to split money fairly in a collaborative project when everyone contributes different amounts? When you have no budget for lawyers, contracts, or corporate structures? When your team is scattered across the globe working async?
Most indie game projects with 2-10+ people either:
Split everything equally (unfair to major contributors)
Wing it with handshake deals (leads to disputes)
Never launch because they can't figure out fair compensation
What I Built: A complete revenue-sharing system with:
🏆 4-tier contribution system (Main/Assistant/Special Thanks/Fan)
⚖️ Self-balancing math that stays fair as teams grow
💎 Lifetime rewards - once you earn a tier, you keep it forever
🔍 Full transparency - anyone can verify the calculations
💻 Works offline - no cloud, no subscriptions, privacy-first
📚 Complete documentation - from setup to marketing to legal philosophy
It's 100% free, runs in your browser, and includes guides for everything from recruiting teammates to approaching streamers.
Who It's For:
Indie gamedev revshare teams
Artist/freelance collaborations
Any zero-budget creative project with 2-200+ people
Anyone tired of "we'll figure out payment later" chaos
Why I'm Excited: This isn't just a calculator - it's a complete philosophy for running healthy, sustainable, remote-friendly creative projects without corporate structure. It solves real pain I've experienced in game dev teams.
Questions for you:
Would you use this for your projects?
What concerns would you have joining a revshare team using this?
Missing any features that would make it more useful?
Drop your thoughts! I'm here to answer anything.
Github repo: https://github.com/ReactorcoreGames/Reactorcores-Revshare-System


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