How are you currently handling scroll animations, parallax, counters and tickers in real projects?
Hey makers & developers π
While building MotionFlow, I noticed most projects handle animations in very different (and often messy) ways.
Iβm curious β in real production projects, what do you usually do?
Use one big library (GSAP / custom timelines)
Combine multiple small libraries (AOS + counter + custom JS)
Copy-paste snippets from older projects π
Avoid animations completely
Something else?
MotionFlow is built around a single attribute-based system that handles:
Scroll animations
Parallax
Counters
Text effects
Tickers
All without writing custom JS per effect.
Would love to hear:
Whatβs your current stack?
What feels painful today?
What would make motion easier for you?
Drop your thoughts below π
Iβm reading every reply and shaping the roadmap based on real feedback.


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