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<p>💬 What’s harder: building the product or building the audience?</p>

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As indie developers or small creators, we often spend months perfecting our product — the UI, the features, the performance — but once we launch, reality hits:

nobody knows it exists.

Lately, I’ve been thinking about how “building” and “getting discovered” feel like two completely different skill sets.

One is technical and creative — we can control the code.

The other depends on visibility, storytelling, and a bit of luck.

For those of you who’ve launched products before:

👉 Which part did you find more challenging — building the product itself, or finding your first real users?

👉 And how did you overcome that phase where progress feels invisible?

Would love to hear how others in the community deal with this balance between creation and traction 🚀

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