About
I’m a 3D Artist and Digital Sculptor focused on game-ready assets. I work across Blender, ZBrush, Maya, and Substance Painter to deliver clean topology, efficient UVs, and production-ready textures.
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I’m a 3D Artist and Digital Sculptor focused on game-ready assets. I work across Blender, ZBrush, Maya, and Substance Painter to deliver clean topology, efficient UVs, and production-ready textures.

