Hakan Hacıoğlu

Hakan Hacıoğlu

Creator of Dungeon Scoundrel Mobile Game

About

Hey, I'm a solo game dev. I build the kind of mobile games I actually want to play myself. I really enjoy taking familiar, everyday concepts—like standard playing cards or solitaire—and throwing them into dark, roguelike settings. I recently released my passion project, Dungeon Scoundrel, for Android. Since I work entirely alone, I handle everything from the core coding in Unity to the game design and balancing. When I'm not fixing bugs or trying to figure out the perfect difficulty curve, I'm usually hanging out in indie dev communities or looking for my next game idea. Feel free to reach out if you want to talk about game dev or roguelikes.

Forums

Dungeon Scoundrel: Solitaire - Tactical solitaire meets roguelike dungeon crawler.

A tactical mobile card game where classic Solitaire rules meet grim dungeon crawling. Equip weapons, manage health potions, and survive endless floors using the strategic Chain Rule. Slay monsters, collect bones, and climb the global leaderboards!
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