Will James

About

I am passionate about shaping a better world, with over 10 years’ experience delivering sustainable solutions in the UK and abroad. I thrive on collaboration—whether I’m leading multidisciplinary teams, running cross-industry partnerships, or working with clients to turn ambitious goals into reality. My journey has taken me from supporting city's carbon neutral goals and vision, to decarbonising NHS hospitals, setting new sustainability standards for developments and campuses to iconic heritage refurbishments - I've also been taken to the Middle East and Europe. I’m a Chartered Engineer (CEng MCIBSE), BREEAM AP, and founding member of the East Midlands Sustainability Partnership.

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Tastemaker
Tastemaker
Gone streaking
Gone streaking

Forums

6d ago

Through churn interviews, I learned that people quit due to issues I can’t solve.

I made fifteen calls with customers who have canceled their account over two months. I knew there would be missing features. What I got: four people got new jobs, three projects ended, two never really used the product, three found another product cheaper, two said they were satisfied with the product but forgot about it.

I only had one customer whose problem I could do something about as a Product Manager.

13d ago

Should founders hide behind the product, or be the face of it from day one?

I used to think staying invisible was the safer move. Let the product do the talking, no personal baggage attached to it. That was my plan for the first year of building.

Then I watched two founders in my own network launch almost identical tools within a month of each other. Same market, similar pricing. The one who'd been posting his half-baked thoughts and failures on Twitter for a year got 10x the traction on launch day. The other one, better product honestly, got maybe 40 upvotes and went quiet.

That messed with my head a bit, not gonna lie.

16d ago

Nobody churns because they ran out of credits, they churn on the third render

A credit balance turns every click into a purchase decision. That's the whole problem and it has nothing to do with the price being too high.

In a tool with several studios a video render costs roughly 40x an image. One credit unit spanning both means the user is doing arithmetic before every button, and the arithmetic gets worse as the balance drops. The first render feels free. The third one has a price tag on it. People stop long before the balance hits zero, and that shows up in your dashboard as low usage, never as a complaint about cost.

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