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Jeff Peggleft a comment
Could this be used for iterative optimization research — say, discovering new rendering techniques for 3D games? For example: have it run 100 passes trying to speed up drawing large 3D scenes (culling geometry that doesn't contribute to the final frame, finding cheaper shading paths, etc.), keeping the best results and iterating on them. Follow-up on search strategy: Is there a way to preserve...

MuleRunRaise an AI that actually learns how you work
