About
I started out as a designer who kept getting pulled into product decisions, and eventually I stopped resisting. Now I build things where the visual craft and the underlying logic have to earn each other. Pretty screens that don't solve a real problem bore me, and so do clever systems nobody wants to look at. Most of my best ideas come from watching people work around my product instead of with it. That workaround is usually a confession. I build small, ship early, and treat feedback like a conversation rather than a verdict.