About
I founded Plastic SCM, a version control system used by game studios, Fortune 500 companies, and research organizations worldwide, which was acquired by Unity Technologies in 2020. I’ve spent 20+ years in version control and developer tools. Most recently, I worked as a version control expert at Activision. I advise Diversion (a next-gen version control platform) and Inspiration-Q (quantum-inspired optimization).
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Maker History
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Joined Product HuntSeptember 12th, 2017
