Pablo Santos

Pablo Santos

Version control, software and stuff

About

I founded Plastic SCM, a version control system used by game studios, Fortune 500 companies, and research organizations worldwide, which was acquired by Unity Technologies in 2020. I’ve spent 20+ years in version control and developer tools. Most recently, I worked as a version control expert at Activision. I advise Diversion (a next-gen version control platform) and Inspiration-Q (quantum-inspired optimization).

Badges

Tastemaker
Tastemaker
Veteran
Veteran
Gone streaking
Gone streaking

Maker History

  • gmaster
    gmasterOne Git to Master them all
    Sep 2017
  • 🎉
    Joined Product HuntSeptember 12th, 2017