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How do you decide what features should be free and what should be paid?
Let me start from the creator s perspective:
I personally don t have a product (apart from hiring people for creative work or offering personal consultations).
But as a creator, I constantly share content, insights, and information, value that helps me build trust (for free). Based on that perceived expertise, people eventually decide to work with me (a paid service).
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I'm good at building. Marketing is a different story.
Hey I'm James, a software developer from Australia with 20+ years building things professionally.
Most of my career I've been the person behind the scenes solving hard technical problems, shipping reliable software, making other people's ideas work. Unravl is the first thing I've built entirely for myself, and now I'm figuring out the part they don't teach developers: how to actually get it in front of people who might find it useful.
No funding. No growth team. No playbook. Just me, the product, and a lot of learning in public.
If you've been down this road builder trying to find an audience I'd genuinely love to hear what worked for you. And if Unravl sounds like something you'd use, even better.
