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We’ve shipped v1.1 (Chaos Update) 🎛️💀
This release doesn t add content - it sharpens the chaos.
What s new in v1.1:
Improved pixel font + larger text for better readability
Visible mute toggle on home & header (DMCA-safe for streamers)
New Progressive mode: starts at 20 buttons, adds 15 each round
Clearer win screen with sarcastic stat microcopy + bigger NEXT ROUND
Share your shame helper text for easier bragging/suffering
Short descriptions for modes & difficulty (no instructions, just vibes)
Explicit disclaimer: this game is intentionally chaotic and unfair
Per-round variation (movement, timing, micro layouts) without new mechanics
Faster feedback (75ms transitions) no animations blocking clicks
Better dark-mode visibility for button numbers
If you played earlier and felt confused in the bad way, v1.1 should feel confusing in the right way.
This is how I spent money in 2025
Every year I reflect on how I spent money in the previous year. Previously, I have manually scraped my bank statements and put together a report, but 2025 was interesting because I built a fairly overkill personal finance product to make this report easy to generate for myself.
Because it is really easy, I m going to do a deep dive on how I spent money in 2025. (I was able to put this all together in ~10 mins)
Mockin hit #1 on Google for "mock interviews for designers"

Like many makers right now, I'm reflecting on the year.
And I want to share something that matters to me.
Mockin is now #1 on Google for "mock interviews for designers".
No ads.
No budget.
Just trust and support from the design community.
This means a lot.
It reminds me how powerful it is when designers support each other.
@Mockin started as a mock interview tool.
Today it's an AI career toolkit that helps UX/UI and Product designers apply to jobs, prepare for interviews, and reflect on their growth through structured self-assessment interview.
Thank you for being part of this.
More coming soon.



