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18h ago

Try DungeonQ's persistent world without a model API key

What happens after a suspicious session is diverted? It needs somewhere consistent to keep working.

DungeonQ's new reproducible walkthrough follows that path: write a world record through MCP, read it through HTTP, use a world-only Wrong Ticket, then restart the services and check that the state survives. A separately scoped operator grant permits a bounded follow-up record; independent evidence checks what happened.

You can run the walkthrough locally without connecting a model or production system. From the public repository, with Node.js 24.15.0+:

npm ci --ignore-scripts

4d ago

DungeonQ - Divert suspicious sessions into persistent decoy worlds

DungeonQ diverts designated suspicious sessions into persistent synthetic worlds. Human and AI clients use world-only tickets; operators observe and approve bounded adaptation. Inspect recorded runtime checks and the original Astra experiment.