Exists turns text into worlds and 3D multiplayer games—no code, art, or installs.
Free open beta: build worlds, spawn avatars, render clips, and fine-tune everything in-browser with our AI editor.
Early Product Hunt launch—join us.
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This is awesome! One of my favorite usages of AI that I have seen.
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This is incredible, and I can't begin to imagine all the time and effort that went into making a product so sophisticated. I honestly think Exists could revolutionize the gaming industry and help a whole new generation of kids be creative. At Doriot, we're building a way for early users to support products they believe in, not just with likes but with real backing. Good Luck!
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The technical stack here is genuinely interesting - forking Unreal Engine and combining diffusion models with LLM-driven layout and rules is a bold architecture choice. A few honest questions: what is the most complex game structure the AI can reliably generate right now? And with the cloud runtime streaming Unreal builds, what kind of latency are players typically seeing? Curious whether physics-heavy scenarios work well with the current pipeline, or if simpler rulesets are more stable for now.
Replies
This is awesome! One of my favorite usages of AI that I have seen.
This is incredible, and I can't begin to imagine all the time and effort that went into making a product so sophisticated. I honestly think Exists could revolutionize the gaming industry and help a whole new generation of kids be creative. At Doriot, we're building a way for early users to support products they believe in, not just with likes but with real backing. Good Luck!
The technical stack here is genuinely interesting - forking Unreal Engine and combining diffusion models with LLM-driven layout and rules is a bold architecture choice. A few honest questions: what is the most complex game structure the AI can reliably generate right now? And with the cloud runtime streaming Unreal builds, what kind of latency are players typically seeing? Curious whether physics-heavy scenarios work well with the current pipeline, or if simpler rulesets are more stable for now.