@jakecrump Hey thanks. We developed the concept in like 2011 so it's been a while, but i'm pretty sure I got a random idea about a clocktower filled with clocks that come to life. I pitched that over to my co-developer Ryan and he scrapped the living clocks pretty quickly, haha, but we both liked the idea of the clocktower island and started developing it more about a family as dysfunctional as their clock.
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