From weeks of alignment to hours of creation — the story behind Loki.Build
Working as a designer sounds simple: you design a landing page, you ship it, everyone’s happy. But in reality, designing is the fast part. Everything around it is painfully slow. You can design a great landing page in a couple of hours, a few days, or sometimes weeks. But before you even open Figma, you need discovery calls to understand the product and audience. Then comes the structure, the alignment, the references, the decisions about direction.
You start your first iteration — and it doesn’t feel right. When the design is finally approved, you hand it off to development. You create specs and styles, the developer builds it, something’s off, more fixes, more waiting. And when the page finally goes live, the client might still say: “It looked better when you showed it to us. Can we adjust a few things?” 🥲
So that one fun day of pure design becomes almost a month. I like fast, creative work and quick feedback loops. This process was the opposite of that.
That’s where Loki.Build came from.
I wanted a tool that lets designers, founders, and marketers move fast — generate a studio-grade landing page in hours instead of weeks, keep full control to manually tweak anything they need, and spend more time on ideas rather than endless iterations.
And I really believe Loki.Build can become an alternative to Framer, Lovable, and even Figma. If you’re curious where this goes — stay tuned 🤟🏼


Replies
Loki.Build
As someone who already had the chance to test this AI Website Builder, I can say that it’s also a great fit for people who’ve never worked with web design before. I entered a prompt, added a reference, swapped a few images, tweaked the copy — and ended up with a really good website. For example, before this I tested Lovable and it wasn't successful experience( It was too difficult to understand.
Loki.Build
This hits hard from the dev side too.
That "hand it off to development" part? It's where things get messy. You get a Figma link, you build it, designer says "that's not quite right." You check — the file changed 3 times since yesterday. Fix it. PM asks for tweaks. Designer updates again. You're basically playing catch-up with a moving target
And the worst part? You're not solving actual problems. You're just… syncing pixels.
When design is the product — no translation layer, no "does this match Figma" rabbit holes — devs can finally focus on logic, performance, real client needs.
Weeks → hours isn't just a designer win. It's freedom for the whole team