I taught myself AI game dev without a math degree. Here's the course I wish existed.
Hey PH 👋
Quick confession:
For two years, I told myself I wasn't smart enough to build AI into games.
Every tutorial started with derivatives, matrix multiplication, or research papers. I'm a creative person who just wanted NPCs that didn't feel like cardboard cutouts. The math gatekeeping was real.
Then I discovered something that made me angry: the tools had evolved, but the learning resources hadn't.
Unity ML-Agents lets you train reinforcement learning agents with visual tools. Unreal behavior trees are drag-and-drop. The complexity is already abstracted away. But every course still teaches like you're becoming an AI researcher instead of a game developer who wants to ship things.
So I teamed up with some actual experts and built what I needed two years ago.
AI Powered Game Dev For Beginners
What's inside:
Train NPCs that learn from player behavior (no, really—they adapt)
Build intelligent worlds with procedural AI systems
Unity ML-Agents, Unreal behavior trees, reinforcement learning agents
50+ hours of "wait, that's how easy it is?" content
Zero PhD required. Zero "let's derive backpropagation."
The honest truth:
We're on Kickstarter. Funded but not fully. Every pledge means more examples, more "watch me fail so you don't have to" moments, and more people who don't have to waste two years being intimidated.
Question for you:
What's the one game AI moment that made you think "how do I learn to build THAT?"
For me, it was playing F.E.A.R. in 2005 and realizing the enemies remembered where I hid. That feeling never left.
Campaign link: https://www.kickstarter.com/projects/eduonix/ai-powered-game-dev-for-beginners
Happy to answer questions, take roasting, or just talk game dev with anyone bored today. 🎮

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