Right now the game has eight incidents. Servers going down, a one-star storm, an SDK getting sunset, the certificate you forgot about, and of course the Friday deploy.
Tomorrow is Hypership day, so I'll try to build the best suggestion from this thread before the day is over.
A pixel-art idle game about running an app studio. Ship updates, put out fires and survive App Review. Recruit 68 suspiciously familiar advisers, then sell your studio and do it all again. New in 2.0: App Review rejections, eight incidents, a Hall of Fame and a Game Center fortune leaderboard. Free on iPhone.