TILT - One maze, every 24 hours. No ads, just physics.
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TILT — Daily Maze.
Every 24 hours, a new global maze is generated. You navigate using your phone's tilt controls, but there’s a catch: you only get one attempt per day. If you fail, you wait until tomorrow.
Designed for focus and precision:
True Physics: Natural, responsive accelerometer controls.
Minimalist: No ads, no data tracking, no distractions.
High Stakes: A 30-second daily thrill where every move counts.
Can you beat today's maze in one go?
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Maker
📌
Hi Product Hunt!
I built TILT because I missed the simplicity of classic physics-based games. I wanted to create an experience that respects the player’s time—no endless grinding, no intrusive ads, and no data tracking.
The concept is simple: Every 24 hours, everyone gets the same new maze. You navigate using your phone's accelerometer (tilt controls). But here’s the catch: You only get one shot per day. If you fail, you have to wait until tomorrow for the next challenge.
I’ve focused heavily on making the tilt physics feel as natural and precise as possible. I want every move to feel like it’s entirely in your hands.
I’d love to hear your feedback on the 'one-shot' mechanic and the overall feel of the game. I’ll be here all day to answer your questions!
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@alperen_yurtseven I like the idea. One recommendation is to add animation to the ball. Right now it feels odd that the ball is moving but it doesn't change in anyway. Feels a bit stiff.
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Maker
@mchaver Thank you for your feedback, i am planning to add more animations (also i want to protect minimalist desing) leaderboards, sharing etc.
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Congrats on the launch and creating something that is not an AI wrapper!
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Congrats on the launch! I love the 'one level a day' concept. It turns the game into a nice daily ritual rather than a time-sink. It’s a perfect example of how simple design can be high quality. Great job!
Love the one-shot mechanic — it's such a clean way to create stakes without any reward loop manipulation. Curious whether you've thought about a shared leaderboard or completion streak, though I could see that cutting against the whole "no noise" philosophy you've built around this. The tilt physics being the core differentiator is a bold bet, but if it feels as natural as you're describing, that alone might be enough.
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Maker
@wcrtr I’m actually working on a minimalist leaderboard and streak system right now. The challenge is keeping it minimal. I want it to feel like a shared milestone rather than a noisy competition. It should be ready soon but I’m taking my time to ensure it doesn’t break the flow. Thank you for your great feedbacks
Replies
@alperen_yurtseven I like the idea. One recommendation is to add animation to the ball. Right now it feels odd that the ball is moving but it doesn't change in anyway. Feels a bit stiff.
@mchaver Thank you for your feedback, i am planning to add more animations (also i want to protect minimalist desing) leaderboards, sharing etc.
Congrats on the launch and creating something that is not an AI wrapper!
Congrats on the launch! I love the 'one level a day' concept. It turns the game into a nice daily ritual rather than a time-sink. It’s a perfect example of how simple design can be high quality. Great job!
Burner
Love the one-shot mechanic — it's such a clean way to create stakes without any reward loop manipulation. Curious whether you've thought about a shared leaderboard or completion streak, though I could see that cutting against the whole "no noise" philosophy you've built around this. The tilt physics being the core differentiator is a bold bet, but if it feels as natural as you're describing, that alone might be enough.
@wcrtr
I’m actually working on a minimalist leaderboard and streak system right now. The challenge is keeping it minimal. I want it to feel like a shared milestone rather than a noisy competition. It should be ready soon but I’m taking my time to ensure it doesn’t break the flow. Thank you for your great feedbacks