A self-running RPG simulation where knights explore and conquer a dungeon

by

KNIGHTCORE · Dungeon of the Lost

A living dungeon simulation where knights explore, fight monsters, and grow stronger — completely on their own.

No player input.
No commands.
Just a world that runs itself.

What is it?

Dungeon of the Lost is an autonomous RPG simulation.

A party of knights enters a procedurally structured dungeon and begins exploring independently. They search chambers, fight monsters, collect treasure, and level up — all without player control.

Every run produces its own emergent story.

How it works

Each knight runs on a lightweight AI system that decides when to:

• explore dungeon chambers
• engage monsters
• retreat when wounded
• collect treasure
• return to camp to recover

The dungeon contains themed chambers like:

• Goblin Warrens
• Skeleton Hall
• Spider Lair
• Treasure Vault
• Ritual Chamber
• Boss Chamber

Monsters scale as the dungeon deepens, forcing knights to grow stronger to survive.

Party Simulation

The simulation begins with 8 unique knights, each with:

• a name and rune symbol
• independent combat behavior
• strength, endurance, agility, and rune mastery
• HP and XP progression

Knights level up automatically through combat victories.

What you can inspect

Click on any knight or monster to view:

• health and XP bars
• attribute stats
• gold collected
• kill counts
• current actions

Built for the browser

The entire simulation runs in a single HTML file.

• no dependencies
• no installation
• runs directly in any modern browser
• ~150 KB total size

It’s essentially a tiny autonomous RPG engine.

Roadmap

Next features planned:

• equipment and loot drops
• knight specialization classes
• save/load simulation states
• expanded dungeon chambers

If you enjoy procedural simulations, emergent storytelling, or experimental game systems — I’d love to hear what you think.

What’s the deepest dungeon your knights have reached?

https://peacebinflow.itch.io/knightcore-pixel-monastery

60 views

Add a comment

Replies

Best

Hey Product Hunt

I built KnightCore: Dungeon of the Lost as an experiment in autonomous RPG simulations.

Most RPGs require constant player input. I wanted to explore the opposite idea:

What happens if the world plays itself?

The result is a small simulation where knights explore a dungeon, fight monsters, level up, and retreat to heal — all without any controls.

Every run creates different outcomes depending on how the knights survive combat and progress through the dungeon.

The entire system runs inside a single HTML file using JavaScript and canvas rendering.

I’m currently exploring how autonomous simulations can generate emergent storytelling.

Curious to hear what you think — especially if you're experimenting with simulation systems or procedural games.

https://peacebinflow.itch.io/knightcore-pixel-monastery