A self-running RPG simulation where knights explore and conquer a dungeon
KNIGHTCORE · Dungeon of the Lost
A living dungeon simulation where knights explore, fight monsters, and grow stronger — completely on their own.
No player input.
No commands.
Just a world that runs itself.
What is it?
Dungeon of the Lost is an autonomous RPG simulation.
A party of knights enters a procedurally structured dungeon and begins exploring independently. They search chambers, fight monsters, collect treasure, and level up — all without player control.
Every run produces its own emergent story.
How it works
Each knight runs on a lightweight AI system that decides when to:
• explore dungeon chambers
• engage monsters
• retreat when wounded
• collect treasure
• return to camp to recover
The dungeon contains themed chambers like:
• Goblin Warrens
• Skeleton Hall
• Spider Lair
• Treasure Vault
• Ritual Chamber
• Boss Chamber
Monsters scale as the dungeon deepens, forcing knights to grow stronger to survive.
Party Simulation
The simulation begins with 8 unique knights, each with:
• a name and rune symbol
• independent combat behavior
• strength, endurance, agility, and rune mastery
• HP and XP progression
Knights level up automatically through combat victories.
What you can inspect
Click on any knight or monster to view:
• health and XP bars
• attribute stats
• gold collected
• kill counts
• current actions
Built for the browser
The entire simulation runs in a single HTML file.
• no dependencies
• no installation
• runs directly in any modern browser
• ~150 KB total size
It’s essentially a tiny autonomous RPG engine.
Roadmap
Next features planned:
• equipment and loot drops
• knight specialization classes
• save/load simulation states
• expanded dungeon chambers
If you enjoy procedural simulations, emergent storytelling, or experimental game systems — I’d love to hear what you think.
What’s the deepest dungeon your knights have reached?
https://peacebinflow.itch.io/knightcore-pixel-monastery


Replies
Hey Product Hunt
I built KnightCore: Dungeon of the Lost as an experiment in autonomous RPG simulations.
Most RPGs require constant player input. I wanted to explore the opposite idea:
What happens if the world plays itself?
The result is a small simulation where knights explore a dungeon, fight monsters, level up, and retreat to heal — all without any controls.
Every run creates different outcomes depending on how the knights survive combat and progress through the dungeon.
The entire system runs inside a single HTML file using JavaScript and canvas rendering.
I’m currently exploring how autonomous simulations can generate emergent storytelling.
Curious to hear what you think — especially if you're experimenting with simulation systems or procedural games.
https://peacebinflow.itch.io/knightcore-pixel-monastery