Aadarshkumar Jadhav

From "If-Then" to "I Think": Why I’m rebuilding Game AI from scratch (and why I need your feedback)

Hey Product Hunt community! 👋

I’ve been a gamer and a dev for years, but recently, I hit a wall of frustration. We have incredible 4K graphics and ray-tracing, but the "brains" of our games still feel like they’re from 2005. 🧟‍♂️

Most NPCs still follow rigid scripts. If you do A, they do B. Every time. It’s predictable, and honestly, it’s starting to feel a bit "pre-AI."

The Mission: I decided to stop complaining and start building a roadmap to change this. I’m working on AI Powered Game Dev for Beginners; a bridge to help devs move from basic coding to Agentic Orchestration. Instead of writing syntax, we’re learning to "brief" agents using Reinforcement Learning and PyTorch so they can actually learn how to hunt, hide, and react to players.

I’m building this in public on Kickstarter, and I’d love the PH community’s "brutally honest" take on a few things:

  1. Do you think "Agentic AI" is the next big leap for gaming, or are we just adding complexity for the sake of it?

  2. If you were playing a game today, what’s one "dumb" NPC behavior that breaks your immersion every time?

  3. For the makers here: What’s your favorite tool for bridging LLMs with real-time environments?

I’ve poured my heart into the curriculum (linked below), but a roadmap is only as good as the community that uses it. I’d love to hear your thoughts!

Check out the roadmap & vision here: 👉 AI Powered Game Dev For Beginners

Can’t wait to hear your insights! 🚀

6 views

Add a comment

Replies

Be the first to comment