I’m building a small web game called Good Company and would really love honest feedback.
by•
It’s a calm, turn-based word game for two:
one player starts with a word, and each new word has to begin with the last letter of the one before it. If you get stuck, you lose the round.
I just shipped an update that added:
• clearer first-turn instructions
• winner/loser endings
• chain length shown at the end
• one-tap rematch
• Sam labeled as a bot
I’m trying to answer a few questions:
• Does the objective feel clear right away?
• Do the moves feel meaningful, or too easy/pointless?
• Does the ending make you want a rematch?
• Would this feel more worth sharing with a friend if the gameplay had more tension?
You can try it here:
playgoodcompany.com
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Replies
Love this concept...a calm word chain game against a bot sounds perfect for quick, thoughtful sessions. From the description, the objective lands crystal clear right away, and those updates like chain length + one-tap rematch make the moves feel rewarding without overcomplicating things. The ending seems primed for "one more round," though yeah, a bit more tension (maybe timed chains?) could amp up the shareability with friends.
If you're up for it, I'm launching The Sponge on PH soon...an AI-powered flashcard app that turns webpages into spaced repetition study cards...would appreciate a follow (link in my profile)!