KNIGHTCORE · LIVING DUNGEON

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A fully autonomous RPG ecosystem that runs itself.

No player input required — just open and watch it evolve.

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WHAT IT IS

A self-running dungeon simulation built on the CoreKnight stat philosophy.

8 knights explore, fight, level up, and die. The dungeon reacts to them.

As knights grow stronger, harder monsters emerge. The ecosystem scales in real time.

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COREKNIGHT STAT SYSTEM

Every knight runs a full derived stat model:

  Base Stats      → STR · AGI · VIT · AUR · INT

  Combat Stats    → ATK · DEF · SPD · DODGE · PARRY · BLOCK

  Body Traits     → VISION · LUNG · GRIP · BALANCE · ENDURANCE · REFLEX

  Aura Influence  → AURA INSTINCT · FLOW CONTROL · AURA VISION · AURA PRESSURE

Stats unlock dynamically. ENDURANCE only appears if VIT > 40 AND STR > 30.

AURA VISION only unlocks if AUR > 45 AND INT > 40.

Every stat has a grade from F → SS.

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DUNGEON CORE AI

The dungeon has a living brain with 4 state meters:

  Energy     — drains as monsters fall

  Corruption — rises with every boss kill → forces harder spawns

  Hunger     — rises when population drops → triggers new spawns

  Pressure   — tracks how many knights are currently in combat

The Dungeon Core reads these states and reacts.

High corruption = elite monsters start appearing above their expected rank.

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9-ZONE TIER SYSTEM

  LOW DUNGEON  (Z1–Z3) — D-rank territory

  MID DUNGEON  (Z4–Z6) — C/B-rank territory  

  HIGH DUNGEON (Z7–Z9) — B/A/S-rank territory

  BOSS CHAMBER          — Dungeon Lord scales with average knight level

  TREASURE VAULT        — Gold rewards

  DUNGEON CORE          — The AI brain at the centre

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EMOJI MONSTER BESTIARY

  D-Rank — 🐀 🕷 🦇 🐍 🪳

  C-Rank — 🐺 🦂 🐗 🦅 🦎

  B-Rank — 🐅 🦍 🐊 🦈 🐉

  A-Rank — 👹 👺 🦖 🐲

  S-Rank — 😈 💀 👁 🌋

Monster population scales: Lv1 knights → ~3 monsters. Lv20+ → 18+ monsters.

Higher-rank monsters begin appearing as the dungeon corrupts.

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HOW TO USE

Click any knight on the map to open their full CoreKnight status window.

Everything else runs on its own.

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BUILT WITH

Pure HTML · SVG dungeon map · Vanilla JavaScript

No libraries. No server. One file.

https://peacebinflow.itch.io/knightcore-living-dungeon

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KnightCore · Living Dungeon — Interface Evolution & Structural Update

Over the past few days I’ve been refining the internal structure and interface of KnightCore · Living Dungeon. This update focuses on improving how the game feels to interact with while quietly strengthening the systems running underneath.

https://peacebinflow.itch.io/knightcore-living-dungeon/devlog/1485145/knightcore-living-dungeon-interface-evolution-structural-update