KNIGHTCORE · LIVING DUNGEON

A fully autonomous RPG ecosystem that runs itself.
No player input required — just open and watch it evolve.
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WHAT IT IS
A self-running dungeon simulation built on the CoreKnight stat philosophy.
8 knights explore, fight, level up, and die. The dungeon reacts to them.
As knights grow stronger, harder monsters emerge. The ecosystem scales in real time.
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COREKNIGHT STAT SYSTEM
Every knight runs a full derived stat model:
Base Stats → STR · AGI · VIT · AUR · INT
Combat Stats → ATK · DEF · SPD · DODGE · PARRY · BLOCK
Body Traits → VISION · LUNG · GRIP · BALANCE · ENDURANCE · REFLEX
Aura Influence → AURA INSTINCT · FLOW CONTROL · AURA VISION · AURA PRESSURE
Stats unlock dynamically. ENDURANCE only appears if VIT > 40 AND STR > 30.
AURA VISION only unlocks if AUR > 45 AND INT > 40.
Every stat has a grade from F → SS.
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DUNGEON CORE AI
The dungeon has a living brain with 4 state meters:
Energy — drains as monsters fall
Corruption — rises with every boss kill → forces harder spawns
Hunger — rises when population drops → triggers new spawns
Pressure — tracks how many knights are currently in combat
The Dungeon Core reads these states and reacts.
High corruption = elite monsters start appearing above their expected rank.
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9-ZONE TIER SYSTEM
LOW DUNGEON (Z1–Z3) — D-rank territory
MID DUNGEON (Z4–Z6) — C/B-rank territory
HIGH DUNGEON (Z7–Z9) — B/A/S-rank territory
BOSS CHAMBER — Dungeon Lord scales with average knight level
TREASURE VAULT — Gold rewards
DUNGEON CORE — The AI brain at the centre
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EMOJI MONSTER BESTIARY
D-Rank — 🐀 🕷 🦇 🐍 🪳
C-Rank — 🐺 🦂 🐗 🦅 🦎
B-Rank — 🐅 🦍 🐊 🦈 🐉
A-Rank — 👹 👺 🦖 🐲
S-Rank — 😈 💀 👁 🌋
Monster population scales: Lv1 knights → ~3 monsters. Lv20+ → 18+ monsters.
Higher-rank monsters begin appearing as the dungeon corrupts.

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HOW TO USE
Click any knight on the map to open their full CoreKnight status window.
Everything else runs on its own.
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BUILT WITH
Pure HTML · SVG dungeon map · Vanilla JavaScript
No libraries. No server. One file.


Replies
KnightCore · Living Dungeon — Interface Evolution & Structural Update
Over the past few days I’ve been refining the internal structure and interface of KnightCore · Living Dungeon. This update focuses on improving how the game feels to interact with while quietly strengthening the systems running underneath.
https://peacebinflow.itch.io/knightcore-living-dungeon/devlog/1485145/knightcore-living-dungeon-interface-evolution-structural-update