Hamza Al-Ali

Launching playabl Beta to the public

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Hey Product Hunt 👋

I’m Hamza Al-Ali, co-founder of playabl.ai. After 9 months of building in stealth, we’re excited to finally launch our beta.

What it is:

A prompt-to-play platform that lets gamers instantly turn ideas into playabl in-game assets across games.

Any player can describe something as simple as the adorable lizard below and the platform adapts it into a character or weapon. That same creation can then be reimagined and played across supported titles including God of War, Minecraft, Skyrim, Dark Souls, Lies of P, Elden Ring, and Sifu.

Text prompt, image, or sketch >> generate >> play.

Who it’s for:

- Gamers who want to play what they imagine

- Creators and modders who want to skip manual asset creation

- Studios and dev teams who need content at scale

Why it matters:

This is UGC that goes beyond just visuals. You don’t just generate something and admire it, you actually play it, right inside supported titles like God of War, Minecraft, Skyrim, Elden Ring, Dark Souls, Lies of P, and Sifu.

How it works:

- Our AI is trained on game-ready assets (optimized poly count, and engine-ready formats)

- Native integrations with popular PC games mean instant deployment

- Everything is production-ready: textures, rigging, LODs - all handled automatically

What makes us different:

Most AI 3D tools focus on general use cases like printing or VR. We're focused 100% on gaming.

- Game-optimized outputs (not just pretty - performant)

- One-click game deployment

- Gaming-specific styles and presets

Free to try:

You get free generation credits per month on the free plan - enough to create a few full custom loadouts.

I’d love your feedback:

- What games should we integrate next?

- What would you create first?

- What would make playabl a must-have for you?

Drop your thoughts below 👇

I’ll be here all day answering questions and hanging out.

Hamza Al-Ali,

CEO, playabl.ai

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