Adam brings AI CAD assistance into the tools mechanical engineers already use. Create & edit parts with prompts, reference selected geometry, clean up feature trees, and keep everything editable. All natively inside Onshape and Autodesk Fusion.
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How does it handle complex assemblies where multiple parts interact, or is it mainly aimed at single-part edits right now?
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Really like how you kept the feature tree fully editable instead of turning Adam into a black box. That choice alone shows the team actually gets how mechanical engineers think and work.
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Finally a CAD copilot that lives inside Fusion and keeps the feature tree editable, not some black box export. Cleaning up a messy tree with a single prompt felt almost too easy.
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Really nice touch keeping everything editable and tied to the actual feature tree instead of just spitting out a static STL, that's the part most AI CAD tools get wrong and it shows the team actually understands how engineers work in Fusion and Onshape.
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been waiting for something like this inside Fusion, the prompt-based part editing feels surprisingly natural and the feature tree stays editable which is a big deal
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Really love that the edits stay fully editable in the feature tree instead of getting flattened into dumb geometry. The decision to integrate natively inside Fusion and Onshape instead of pushing yet another window is exactly what mechanical engineers actually need.
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Keeping everything editable is such a thoughtful choice for engineers who hate black-box tools, nice work building it natively into Fusion and Onshape rather than bolting on another tab.
How does it handle complex assemblies where multiple parts interact, or is it mainly aimed at single-part edits right now?
Really like how you kept the feature tree fully editable instead of turning Adam into a black box. That choice alone shows the team actually gets how mechanical engineers think and work.
Finally a CAD copilot that lives inside Fusion and keeps the feature tree editable, not some black box export. Cleaning up a messy tree with a single prompt felt almost too easy.
Really nice touch keeping everything editable and tied to the actual feature tree instead of just spitting out a static STL, that's the part most AI CAD tools get wrong and it shows the team actually understands how engineers work in Fusion and Onshape.
been waiting for something like this inside Fusion, the prompt-based part editing feels surprisingly natural and the feature tree stays editable which is a big deal
Really love that the edits stay fully editable in the feature tree instead of getting flattened into dumb geometry. The decision to integrate natively inside Fusion and Onshape instead of pushing yet another window is exactly what mechanical engineers actually need.
Keeping everything editable is such a thoughtful choice for engineers who hate black-box tools, nice work building it natively into Fusion and Onshape rather than bolting on another tab.