BoatSprint is a side-view physics driving game where the terrain is alive. Every course is built from stacked, rolling sine waves that push, shove and occasionally launch your boat into the stratosphere. Sail through 30 seas and 150 maps, from sleepy sunny isles to thunderstorms that strike your engine mid-jump, caves with ceilings, wind farms, fjords and worse. Earn stars, unlock bigger hulls, bolt on ridiculous engines, and try very hard not to meet the naval mines.
I’ve been working on this boat racing game for a while, and I’m happy to finally share it here.
It started as a fairly simple idea, but I’ve spent a lot of time experimenting with the handling, racing, tracks, and overall feel of the game. There are still many things I’d like to improve, and I’m sure there are things I haven’t thought of yet.
That’s one of the main reasons I’m sharing it here. I’d really like to hear what you think after playing it - what works, what doesn’t, and what you think could make the game better.
Any feedback is very welcome. Thanks for taking the time to check it out.
Bismio