BePresent takes a motivational approach to screen time, using gamification to make “using your phone less” feel rewarding instead of restrictive. Where Brick relies on physical friction to stop an impulse, BePresent focuses on building a positive habit loop through streaks, challenges, and a sense of progress.
This makes it a strong alternative for people who dislike hard lockouts or don’t want to carry or remember a physical accessory. The behavior-change layer can feel more sustainable for users who respond to incentives, milestones, and gentle social accountability rather than strict enforcement.
BePresent also fits well when the goal is overall screen-time awareness and reduction across everyday contexts, not just blocking a handful of high-risk apps. The trade-off versus Brick is that it’s typically easier to override a motivation system than a physical barrier, but it can be far more pleasant to live with day to day.
For many users, the big win is making focus feel like a game you keep winning, rather than a fight you keep restarting.