Launching today

Colir
Gradients that don't look like defaults
53 followers
Gradients that don't look like defaults
53 followers
Sculpt non-linear gradients with curve-based control on X/Y axes. Real-time WebGL rendering, 12 blend modes, and effects (noise, sparkle, feather, distortion). PNG/WebP export, free + paid tiers.









Colir
Now this is a pretty interesting and unique product! It's kinda refreshing in this day and age of sloppy content to see a nice & well thought tool to create interesting visual elements and this is something I would definitely buy!
But it's probably where my issue lies: I would love to buy a downloadable version of this product even if I have to pay 100$ (so more than the annual fee) to use as a local app but I don't see myself paying a subscription to generate gradients, no matter how interesting it is, as I could do this with Illustrator in some ways.
I think you have a very interesting tool, but I'm not sure you got the appropriate business model. I know everyone want to have their monthly revenue and therefore go for the subscription model, but it's not appropriate for all businesses, and some products are better suited for one-time purchase with yearly updates that you can pay for if you choose to (Xnapper is a real good example of this and got my purchase immediately).
I wish you the best, and if you decide to offer an alternative way of purchasing your product for local usage without requiring subscription, you already got a customer for that!
All the best buddy 🙌
Colir
@juanggz Thanks Juan - really appreciate the thoughtful comment.
Quick correction that might flip your read: Colir already has a perpetual license at $49, tied to your account. Less than half your $100 ceiling, with all features and lifetime updates included. Worth a second look at the pricing page if it wasn't visible.
The subscription tier is mostly there for designers who need higher export volume during an active project (a brand sprint, a campaign) but aren't ready to commit to perpetual yet. Most users who plan to keep using Colir go straight to perpetual — same logic as Xnapper, which is a great call by the way.
On web vs local: Colir runs on WebGL, which is what makes the real-time curve manipulation feel instant. A native rewrite from scratch isn't on the roadmap right now. But — if I ever sunset Colir for any reason, every perpetual license holder will get a local downloadable build of whatever the final version was. So the perpetual is genuinely yours, even in a worst-case scenario.
Web also lets me ship features and fixes continuously instead of app-store release cycles, which is the other reason it stays browser-based for now.
Either way — thanks for pushing on the model.
@roman_tsymbryla Indeed, I totally missed the perpetual license, looking at the page again, I think the overall design for the "7$/month" caught the eyes so much it eclipsed everything else. 😅
Now this is more something I can get being and actually putting your product on my buying list. I also understand your decision regarding the browser-based approach, I'm the kind who think Browser is the ultimate application, it's mostly that for my graphic design goal, I like to work locally and switch between creative software rather than switching tab (+ softwares in the end). Tho, wouldn't a Docker and a localhost/web-sever do the trick instead of rewriting the whole app to be native.
Regardless of this, I'll check your perpetual license, it's definitely the kind of product & work I want to support and appreciate to see online. 🙏
Colir
@juanggz Thanks. That pricing-page feedback is genuinely useful - if the perpetual is getting eclipsed by the monthly tier visually, that's a design problem on my end, not a comprehension problem on yours. I'll take a hard look at the hierarchy.
And thanks for adding Colir to your list. If you do pick up the perpetual, would love to hear how it fits into your workflow.
I tried the app and it's really cool. For the future - how will it handle animations? What export options will you support?
I am working on a similar side project involving animated gradients, and there are many tricky aspects. I'm curious to know how you handled that challenge! Congrats on launch!
Colir
@antoninkus Thanks Antonin, glad you tried it! Animations are already tested internally but not released yet - I want to make sure the static experience is at its best before adding them, so the UI doesn't get overcomplicated.
The plan is something like a separate tab/mode where you animate the gradient you built either with keyframes or automatic presets. For export: MP4/WebM for the web, plus an embed-code option that renders the animation natively in the browser for best quality.
@roman_tsymbryla thank you! good approach!
minimalist phone: creating folders
I do not think that there are so many solutions like this. So it is even more unique :)
Colir
@busmark_w_nika Thanks Nika! That gap is exactly what made me build Colir -most gradient tools converge on the same linear stops, so I tried a different angle with curves on X/Y axes. Glad it's coming through.