Save hours of UI/UX research with 100,000+ real mobile game UI and UX patterns, fully searchable and sourced from top-performing games to inspire better design decisions.
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Maker
📌
Hey Product Hunt! 👋
I'm Sven, one of the makers of Flomob.
Flomob started from a frustration I kept running into as a product designer working with mobile games: whenever I needed to see how other games handle a specific screen — a battle pass, a gacha reveal, an onboarding survey, a shop layout — I'd end up downloading ten games and screenshotting my way through them manually. Every designer I know does this. It's slow, and the screenshots end up scattered in a folder nobody can search.
So we built a searchable library of mobile game UI screenshots, categorized by screen type and UI elements. Whether you're a game designer benchmarking onboarding flows, a PM auditing competitors, or a live ops manager researching event mechanics — you can find real examples in seconds instead of hours.
A few things I'd love your feedback on:
- Which games or genres you'd want covered first
- How you currently do UI research, and where Flomob fits (or doesn't)
- Features that would make this a daily tool for you
Happy to answer any questions — I'll be here all day. Thanks for checking us out! 🎮
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Being able to filter by genre or monetization model would be a huge time saver. Right now searching 100k screenshots is great, but narrowing it down to like "match-3 with ads" or "hyper-casual with shop" would make the research way more relevant.
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One thing that would make this even better is letting us filter by UI category like inventory screens, character selection, or gacha pulls. Right now it seems like you mostly search by game, but designers usually start with the screen type they need, not the title. A category filter plus a "view similar patterns" toggle would really speed up the workflow.
Being able to filter by genre or monetization model would be a huge time saver. Right now searching 100k screenshots is great, but narrowing it down to like "match-3 with ads" or "hyper-casual with shop" would make the research way more relevant.
One thing that would make this even better is letting us filter by UI category like inventory screens, character selection, or gacha pulls. Right now it seems like you mostly search by game, but designers usually start with the screen type they need, not the title. A category filter plus a "view similar patterns" toggle would really speed up the workflow.