I would really like to have this tool integrated with Asana! Thank you for the hunt! I will start trying it with github. Has anybody tried it already with github?
@khasinski True! this absolutely surprise for our team! But what a nice surprise it is!
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Hi, I'm GetBadges' consulting game designer, and I thought you might be curious about our approach to gamification.
Our core tenet is that games are not simply those things with scores and achievements. Adding a score system to an app does not necessarily make it more game-like, because scores in games serve a particular purpose, namely they are progress indicators. In fact, they are quantitative indicators specifically.
This is great for some uses of some apps, but not for all of them. Programming is a great example of that: whether you try to measure progress by lines of code, tickets closed, bugs fixed, or user stories, you're always going to risk missing a larger picture. There's even an idiom for that. We say that certain things can be „gamed”, that is: strategies that maximise quantitative progress indicators are not the same as strategies that maximise actual real world benefit from one's actions. Bloated code may maximise lines of code, but it doesn't serve functionality all that well.
In order to make sure GetBadges truly enchances work, rather than becoming a distraction, we're paying close attention to qualitative aspects of teamwork. For example, one of the most important things about develompent teams is the bonding between members. You can't *measure* that, but you don't have to, either! Instead, games often allow players to *express* and *reflect* upon their bonds with other players and in-game characters.
The most powerful tool for that is not score or achievements, but narratives, especially ones driven by player choices. This is why there are "monsters" in GetBadges, for example. A monster's health bar may represent quantitative progress (note how this is actually team progress, and not individual progress!), but the fact that it is a "monster" is also imporant, because it's a metaphor for all the obstacles and difficulties that the team needs to overcome in their daily work.
By the same token, we don't simply award badges to users (that's a quantitative indicator) but also make them funny and interesting and often assign unique badges to special events (that's a qualitative indicator that puts a label on how the users are feeling about a given event). And this is just scratching the surface of what games can do. There's much more to come.
Hello!
I'm CEO of GetBadges.io and I'm really proud to feature GetBadges on ProductHunt!
If you have any questions don't hesitate to ask!!
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Gamification of IT is a great idea. We can see that more and more companies, such as Google, Uber, Siemens and more introduce gamification in their IT departments. It's the future. Fighting monsters and coding is a blast!
@adrruez We started as a simple achievements system for various tools, because we wanted to have something akin to Visual Studio Achievements for our work tools.
Once we gathered enough data we started noticing patterns, like people getting more involved when near particular milestones and we recruited an ex-People Can Fly game designer (responsible for Bulletstorm and Street Fighter IV) to expand the gameplay.
We have both individual achievements (badges) and some group quests (mainly monster slaying, but there is much more coming soon) and all of the game mechanics reacts to what happens in various tools. In some companies we notice as much as 20% more features delivered (closed tasks and accepted pull requests) in five weeks. :)
Netbeast API
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Bomb Cactus
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