Harnessing AI to protect online FPS games from cheaters and griefers. Creating a safe and toxic-free environment that leads to higher player retention.
Toxic communities and cheating were the two reasons I stopped playing video games.
Good product, I support the idea and initiative, and I hope it will be part of game engines (in the future).
Congrats @artkulakov and the whole team!
What a fantastic idea. I like watching Twitch streams and I hear professionals complain about cheaters all of the time. I've also experienced toxic players telling me that I shouldn't be playing ranked when I'm just having a bad game. It honestly left a lasting sour taste from the negativity. So in other words, thank you for taking the time to solve this problem!
Hey team; congratulations on your launch! I find your idea a true gem.
I wonder, from the product perspective, if it's confirmed already that the deletion of toxic players from the game positively impacts the churn rate.
It sounds pretty evident, but it would be great if you come up with examples if it's possible.
The rationale behind my question is the hypothesis that toxic players increase competitiveness which may beneficially affect the engagement of the game. In a weird way, but anyway.
@nikita_abrosimov1 Hello Nikita! Thanks for your feedback! Here is a link to the Unity report: https://images.response.unity3d....
We also shortlist some of the numbers from the report on our website. Generally, we use reports from large corporations and our experience as gamers to derive such conclusions.
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