Step into the quiet. Test your vocabulary against a backdrop of simple and relaxing, AI-generated monochrome landscapes. Allow the stillness and beauty to stimulate your senses. Every corner of the Valley has its own voice.. Sink into this tranquil word puzzle, where dynamic, multi-track ambient soundscapes and meditative bell tones guide your journey. With no timers, no intrusive ads, no subscriptions and no addictive loops, it is designed exclusively to promote focus and anxiety relief.
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Maker
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As a first-time developer I wanted to create an app which created an atmosphere of focus & relaxation. Starting my professional journey as a structural engineer I have spent the last 3 decades as a broadcast television documentary editor, exploring the arts of communication, visual tempo, style and the impact of sound. Having also maintained a lifelong interest in the Chinese martial and healing arts of Tai Chi and Shiatsu, I wanted to unite these diverse disciplines. In Hangman: Shadow Valley I have tried to build a digital environment that can help us enhance our cognitive health, explore our creativity and nourish our physical wellbeing. I welcome your thoughts.. & feelings!
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Maker
This word game app 'Hangman: Shadow Valley' releases on the App store for IOS today 9/10th sept. As a video editor I started learning Swift app coding in 2025 after watching Chris Ching's youtube tutorial. Building my first AI prompted app a week later on Windsurf (now Devin) i was amazed to find i'd created a working digital version of the traditional Hangman game literally in an evening. I was flabbergasted. I tried to create an alternative using Cursor but it just didn't feel as compelling as the original Windsurf version. By trial & error i used the Windsurf editor Cascade as well as Chat GPT, Deepseek & Gemini to create code snippets & also altering code directly in Xcode. Altering & testing & tweaking code was & still is a hazardous learning experience but somehow worth all the trouble. Scaling the GFX & UI for different size phones seemed particularly arduous. There are definitely tradeoffs & pitfalls when trying to finesse any aspects of the visuals, sound, user experience etc..without a full grasp of the coding. That is still a work in progress...
But seeing the existing apps & coming from a visual/audio background I felt I could create a more modern, sleek feel, one that i would find stimulating & peaceful. After adding some monochrome AI generated backgrounds & ambient/natural sound effects & months of testing & adding a couple of extra languages i thought, 'if i enjoy it... why not release it'. So I am putting it out there to see what happens!! Whatever happens it's been a great journey & learning curve...feedback welcome!
This word game app 'Hangman: Shadow Valley' releases on the App store for IOS today 9/10th sept. As a video editor I started learning Swift app coding in 2025 after watching Chris Ching's youtube tutorial. Building my first AI prompted app a week later on Windsurf (now Devin) i was amazed to find i'd created a working digital version of the traditional Hangman game literally in an evening. I was flabbergasted. I tried to create an alternative using Cursor but it just didn't feel as compelling as the original Windsurf version. By trial & error i used the Windsurf editor Cascade as well as Chat GPT, Deepseek & Gemini to create code snippets & also altering code directly in Xcode. Altering & testing & tweaking code was & still is a hazardous learning experience but somehow worth all the trouble. Scaling the GFX & UI for different size phones seemed particularly arduous. There are definitely tradeoffs & pitfalls when trying to finesse any aspects of the visuals, sound, user experience etc..without a full grasp of the coding. That is still a work in progress...
But seeing the existing apps & coming from a visual/audio background I felt I could create a more modern, sleek feel, one that i would find stimulating & peaceful. After adding some monochrome AI generated backgrounds & ambient/natural sound effects & months of testing & adding a couple of extra languages i thought, 'if i enjoy it... why not release it'. So I am putting it out there to see what happens!! Whatever happens it's been a great journey & learning curve...feedback welcome!