Every week the crews of New York Streets compete for one job. Crimes, fights and every hour your crew holds a district earn points. On Sunday at 9pm (London time), the crew with the most points pulls the heist and splits the take evenly.
Two changes this week:
The heist has its own cut scene. It used to reuse the ordinary bank robbery. Now it's a scene of its own, in the same painted style as the game's other cut scenes:
the bank is shut for the weekend and the crew forces the side door with a crowbar
they cross the dark hall by flashlight
they drill the vault, swing it open and bag the gold and cash
they get away by car with a siren behind them
back at the hideout, the take is split into equal piles
Hey Product Hunt 👋
New York Streets is a persistent crime RPG set in Prohibition-era New York. It plays in the browser, on desktop or phone.
Browser crime games have been around for twenty years, and most of them tell you what happened in a line of text: "You robbed the bank. +$500." I wanted to see it. So every crime and every fight in New York Streets ends in a short cut scene: your own character walks onto a rainy street, and the action is told in painted pictures. A wallet thrown into a puddle. A knife catching the gaslight.
What you can do:
Seven crimes, from picking a pocket to hitting a bank. Your chance of success grows with experience and better weapons, and drops as the police heat on you rises.
Your own character: four body types, faces, hair, suits, hats and weapons, and the cut scenes show you as you're dressed.
Fights with other players for a share of what they carry. Lose and you're on the pavement.
Crews and territory: team up and take districts.
Businesses, from a newsstand to a nightclub, that earn while you're away.
A player market for buying and selling gear.
Every result is worked out on the server, so the numbers can't be faked from the browser.
It's free to play. Optional coins (from €0.99) buy energy refills and a few extras, never wins.
We're in closed alpha. Join the waiting list today and invites go out in batches. I'd love to hear which cut scenes land and which don't. They're the heart of the game, and I'm still shaping them.