Klondike, rebuilt from scratch in Swift/SpriteKit with obsessive attention to touch. Cards are snappy and physical: drag a row, scrub to cut a stack, flick to the foundation, haptics on every move. It's the same game you already know, with the input model it never had. Daily challenge – Everyone gets the same deal, compete on a Game Center leaderboard, keep a streak. Insight mode – Tells you if your current board is still winnable, and rewinds you to the last move where it was.
Hi, I'm Keiran, and I made OK Solitaire.
I shipped my first solitaire app in 2014. It did fine, and it's been quietly running ever since – but every time I opened it I could feel how much the touch had aged. So this year I rebuilt the whole thing from scratch, and added some features I always wanted the game to have.
What's new:
🃏 They feel like cards. Drag a row, scrub across a stack to cut it, flick to the foundation. Haptics on every move.
🧠 Every deal is solved before you see it. A solver catalogues which shuffles are actually winnable (about 69% at draw-3, if you're wondering) so "Only Wins" mode never deals you a dead hand, and the daily challenge is always beatable.
📅 One daily identical challenge for everyone. Race it, keep a streak, compete on the leaderboard.
📊 Share your finish as a little text grid – how each suit filled across your game. Paste it into the group chat.
🔒 No ads. No SDKs. No tracking.
It's free. One small IAP unlocks the themes and INSIGHT MODE – which tells you whether your current board is still winnable, and rewinds you to the last move where it was. There's a free peek at it on every daily.
I'd genuinely love to hear how the cards feel in your hand – that's the part I'm proudest of and the part I'm least sure about. Ask me anything!
🔗 oksolitaire.app
SOLITAERE