I'm trying out a (what i believe to be) new/less common spin on gamification apps. Instead of the usual gamify your tasks -> earn rewards -> level up etc... I want to create a virtual world (like a PC game) with towns, characters, storylines and branching consequences where the actions you take are in real life. The world of Rysing is inspired by worlds of fiction, such as Naruto, Ghibli environments and world of warcraft, where you have country/zone -> town/settlement -> smaller locations.
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Maker
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I wanted to try a new spin on gamification apps.
Instead of completing a checklist, what if you belonged in a virtual world and your actions in the world had to be completed in real life?
Where you can go to the tavern and talk to the innkeeper, or interact with the locals in order to help them and to understand a bit more about Hearthgate through:
- Campaigns: These are bigger questlines that you go through to help an npc with a problem. One such example is Marcus up in Warden Roads who hasn't shown up in the tavern for 2 weeks and by talking to the innkeeper he tells you that he's worried about Marcus and if you could check on him. You then start the marcus campaign. i'm not going to spoil it, but it envolves a lot of real life walking.
- Moments: These are ephemeral smaller quests/interactions with npcs to make the world feel alive. One such example is you helping an npc fix a broken roof that has been destroyed by a storm. And you help them by doing a real life action that resembles the in world action (in this case you would spend 10mins organizing or tidying a room in your house).
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Curious how the branching consequences actually play out in real life, does missing a task in Rysing lock you out of certain story paths or just slow progress, and is there any kind of recovery or do you have to restart that section?
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Maker
@cemileulus4tsh Hi Cemile, so it's more along the lines of (and please bear in mind this is a work in progress) for example you being asked to help an npc cleaning his shop after a break in and the real life action is you cleaning a room in your house... let's then say you didn't complete that so maybe the npc will remember "that time i needed your help and you didn't help"... or maybe you respond poorly to an npc who then acts different toward you...
These are just random examples but hopefully it gives you an idea on my vision for branching consequences...
Curious how the branching consequences actually play out in real life, does missing a task in Rysing lock you out of certain story paths or just slow progress, and is there any kind of recovery or do you have to restart that section?
@cemileulus4tsh Hi Cemile, so it's more along the lines of (and please bear in mind this is a work in progress) for example you being asked to help an npc cleaning his shop after a break in and the real life action is you cleaning a room in your house... let's then say you didn't complete that so maybe the npc will remember "that time i needed your help and you didn't help"... or maybe you respond poorly to an npc who then acts different toward you...
These are just random examples but hopefully it gives you an idea on my vision for branching consequences...