Launched this week

SwiftMotion
58 animations, 31 shaders, 5 games in one Xcode project
32 followers
58 animations, 31 shaders, 5 games in one Xcode project
32 followers
I spent months recreating every animation I saw in top App Store apps. 58 animations. 5 games. 31 Metal shaders. Zero dependencies. → Text effects: liquid, glitch, magnet, vortex, typewriter → Image effects: parallax, chromatic, noise dissolve, halftone → Buttons: Duolingo 3D, jelly, neon glow, liquid fill → 5 playable games in pure SwiftUI → 5 production-ready welcome screens with haptics Clone → Open in Xcode → Run.








Mirror
The Metal shaders are gorgeous. Honest question though- how do these perform on older hardware? I'm thinking iPhone 12 era and below where the GPU budget gets tight fast. Also curious if you hit any SwiftUI layout thrashing issues when composing multiple animations on one view.