Audio-based game played by speaking and listening. Leveraging AI, users are empowered to practice the art of sales, interviews, negotiation, and debate, with live feedback and custom options. This is gamified professional conversation.
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Maker
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The inspiration for this project came when I was attempting to sell professional services via cold calls. Clicking the call button was far harder than I expected, even more so after some bad rejections. Before clicking call, a feeling of dread washed over me - fear took the wheel and drained my confidence. I had prepared by writing scripts, but its impossible to anticipate every response and objection.
In sales, you need to be sharp as a tack and think on your feet, but without a partner, where could I practice this skill? In this moment, I realized the technology now existed to make this possible. Expanding from the initial concept, I wanted to give users the ability to practice eloquent communication in four basic categories: sales, interviewing, negotiation, and debate. Thus Verbeloquence was born.