If you ve ever tried to generate a longer video, you know the moment it breaks: characters drift, lighting changes, product angles randomize, and suddenly the whole edit feels unusable.
Vertical Motion fixes that by treating consistency as a system, not a lucky prompt.
The last few weeks have been full of work. Between reading about ClawBot and the new "AI breakthrough", my brain is overwhelmed, but it is time to refocus and continue the hard work on our apps.
I m a mobile developer with 6+ years of experience, mostly working with Flutter across mobile and desktop.
Over the years, I kept seeing the same issue repeat across teams: QA reports a bug, developers can t reproduce it, and a lot of time is lost just trying to understand context. On top of that, QA often has to jump between multiple tools just to create a single task screen recorder, screenshot tool, notes, issue tracker which breaks flow and still leaves gaps in information.
So I decided to start building a small cross-platform utility (macOS, Windows, and mobile) focused on making bug reporting clearer and faster for both QA engineers and developers. To be clear, I m not building another task or issue-tracking tool. The goal is to reduce the friction before a task is created, by capturing better context upfront.
Hi y'all! I m Tinnix, a girl from Hong Kong, now living in Milan.
My background is a bit of a mix! By training, I have a Master's in Landscape Architecture, but at heart, I m a builder. I ve always been obsessed with machining, 2D and 3D design, and the physical act of making things. I actually spent time building a full sized humanoid robot (you can see some cool pics over at hidoba.com to see all the robot adventures!).