Ivan Ryzhak

Ivan Ryzhak

Building gesture controls for live shows

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Tastemaker
Tastemaker

Maker History

  • FREED Tracker
    FREED TrackerTurn your iPhone into a FreeD motion tracker
    Aug 2026
  • FreeD Trigger
    FreeD TriggerTurn FreeD camera positions into Art-Net and sACN cues
    Aug 2026
  • Magic Event Live
    Magic Event LiveTurn body gestures into OSC, FreeD and DMX show control
    Jul 2026
  • Magic Event Live Pro
    Magic Event Live ProControl live visuals and lighting with body gestures
    Jul 2026
  • 🎉
    Joined Product HuntJuly 28th, 2026

Forums

1mo ago

FREED Tracker - Turn your iPhone into a FreeD motion tracker

FREED Tracker replaces external motion-tracking hardware with an iPhone or iPad. Stream real-time X/Y/Z position and yaw, pitch and roll over UDP in the industry-standard FreeD format at up to 60 FPS. Connect directly to Unreal Engine, Unity or any FreeD-compatible receiver. Includes ARKit tracking, LiDAR support, zeroing, offsets, smoothing, axis presets and remapping, per-axis output, diagnostics, test mode and project files. Tracking stays on your device and local network.

1mo ago

FreeD Trigger - Turn FreeD camera positions into Art-Net and sACN cues

FreeD Trigger bridges broadcast camera tracking and lighting control. It receives FreeD packets over UDP, monitors position and orientation, evaluates configurable rules, then sends DMX through Art-Net or sACN. Build location-aware lighting cues, automated follow-spot logic and virtual production triggers with fades, hold times, edge detection, channel-conflict checks, diagnostics and reusable project files.

How would you map body gestures in a live production workflow?

I m testing a workflow where a Mac camera recognizes a hand or body pose locally and turns it into OSC, Art-Net/sACN, or FreeD data for the rest of a live-production system.

The most useful mappings so far seem to be simple and reversible: launching a spare clip, toggling an effect bypass, changing a dashboard control, or triggering a safe lighting look. For reliability I m using a restricted recognition zone, separate ON/OFF thresholds, a short hold time, and a cooldown so one pose cannot fire repeatedly.

I m curious how other VJs, lighting operators, and virtual-production teams would use this kind of control. Would you prefer momentary cues, toggles, or continuous values? And what safeguards would you consider essential before using gestures during a real show?

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