Derek Duban

About

I'm focused on a project that began over 15 years ago. Canvas Language, or "SCL", is an animation programming language. It allows anyone to edit an animation on page. See EditableGIFs.com for why this is useful My goal is to create a massive ecosystem of SCL developers who create and share templates. I eventually want to launch a SaaS that will allow anyone to host their own SCL studios. With this, template users will be able to share their animation projects between all the different studios. I believe the innate desire of humans to create, will allow this project to survive AI YEARS LATER: I'm back. Life takes you for a spin sometimes. I'm going to try this again - first with a Discord gif app then with a game dev project.

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Maker History

Forums

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9h ago

Editable GIFs for Discord - Customize GIFs in Discord from curated templates

Editable GIFs lets you customize and render animated GIFs directly inside your Discord server. Whether you're wishing a server member a Happy Birthday, celebrating a milestone, saying good morning, or sending a festive seasonal greeting, you can tailor text, select colors, and choose fonts without opening an external image editor. 100% In-Discord Experience: Everything happens inside your channel using intuitive slash commands and popups.
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26d ago

Discord bot for customizing gifs - I need help

Hi everyone,

A few years ago, Google's algorithm changed and the traffic to my GIF site plummeted. The site lets users customize GIFs from templates that I make (birthdays, holidays, etc)

Since then, I sort of gave up on the site as a lost cause but always looked for other opportunities to use the tech.

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29d ago

Who here works on AI-made microdramas? What is your stack?

I searched this forum for vertical drama and found almost nothing. It is the series format shot upright for a phone, about 90 seconds an episode, each one breaking off right where you need the next.

I make a few myself, with AI, so I would enjoy talking shop with whoever else does.

Who else is doing this? What do you generate your shots with, and how do you keep a character or a prop the same from one shot to the next?

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