1mo ago
It s easy to stay motivated when people are liking your work or talking about it
But some of the best work happens when nobody really knows what you re building
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I used to think a good idea was enough to start building
Now I feel like it s better to spend a little time checking if people actually need it
Sometimes a small conversation can save weeks of work
What do you usually check before deciding to build a new feature?
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Some days I have a clear plan before I start
Other days I just pick one thing and start working
I ve found that having too many tasks can sometimes make it harder to actually get anything done
So I m trying to keep my daily list smaller and focus on the important stuff
There are so many things we try to learn when building something
Coding
Marketing
Sales
I get excited about new ideas pretty quickly
But not every idea deserves weeks of work
Sometimes a simple conversation or small test can tell you more than building the whole thing
I m trying to get better at testing ideas before spending too much time on them
When you re building something it s easy to spend all your time improving the product
But even a good product needs people to discover it
At the same time pushing growth too early can feel pointless if the product isn t ready
I think finding the right balance is harder than it looks
I used to think networking meant sending messages to people you already know
But Product Hunt makes it pretty easy to start conversations with people you ve never met
A simple comment on someone s launch can turn into a real conversation
And sometimes you find people working on things very similar to you
Sometimes an idea looks good in the beginning
Then you start talking to people and realize the problem is not as big as you thought
The hard part is knowing when to keep going and when to let the idea go
How do you decide when it s time to stop working on something?
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Do you build for users or for your own idea?
Sometimes it s easy to get excited about an idea and keep building what makes sense in your head
But the real test starts when actual users use it
Their feedback can change the product in ways you didn t expect
Losing a customer can teach you more than getting one
Sometimes the reason is obvious
Sometimes they just stop using the product and you never really know why
I think these moments can show problems that are easy to miss when everything is going well