Hello all, I am working on a networking tool. I want to know how do you find your seed users and fast-track brand growth in the early days of building a product?
How do you come up with ideas for posting on social media every day? What tools or strategies do you use to consistently generate content? I know that we draw inspiration from our daily activities, but sometimes it can be challenging to come up with fresh ideas. It s hard to decide what to post, especially when the content isn't directly related to our product. We're looking for content that connects with our audience, encourages learning, and invites participation.
What are you working on right now? What stage your product at? Any challenges you facing? I'll go first I'm working at RAG app that will serve as internal knowledge hub for companies. Connect your tools and find anything through slack! Currently trying to figure out how to do sales and document upload to vector database
Something I wish I'd understood earlier about working with coding agents: there is no such thing as dispatching without a spec. There's only choosing who writes it.
When you send an agent a one-liner like "fix the login timeout", the unstated parts don't stay undecided. The model fills every blank with defaults from its training data the average project, the average convention, the average meaning of that sentence across every repo it has seen. Where your codebase matches the average, those fill-ins are invisible because they happen to be right. Where it doesn't, you get a diff that answers a question you never asked.
An intern who hits ambiguity tends to come ask. An agent mostly picks, and rarely flags the pick a constraint that never made it into the context might as well not exist.
So we stopped asking "spec or no spec" and started asking two questions before every dispatch. How long would a wrong guess stay invisible? And how far is this task from the average project the model trained on? Fast feedback plus mainstream shape: one line, go. Slow feedback plus weird shape: write the contract, and budget the writing as part of the build.
As a developer looking at the current state of cloud gaming and digital distribution, I've been running into a major structural contradiction.
On one side, traditional cloud gaming forces users into a monthly subscription rental model where they never truly own local files or game data. On the other side, local gaming requires users to invest in increasingly expensive hardware. The industry treats "owning a game" and "executing a game" as a single bundled product.
I ve been exploring a hybrid concept and wanted to get thoughts from other makers here:
The Ownership Layer: A GOG-style approach where users buy and download actual local files for offline play, giving them absolute ownership with zero subscriptions.
The Convenience Layer: An optional edge/cloud-streaming network that acts as a runtime environment for those already-owned files when users are on weaker hardware or traveling, bridged via real-time save-state syncing.