So only a fraction of 13% of all current operating Android devices will be able to run this at this point in time. Unfortunately for Google, this is just one of those cases where a more homogenous platform of hardware and software is advantageous. 75% of iOS devices will be able to run apps that implement ARKit within a couple of months of iOS 11's release - around 60% of that just within a couple of days if you look at last year's adoption rates of iOS 10.
Currently supports the Google Pixel, Google Pixel XL, Samsungās Galaxy S8, and Samsungās Galaxy S8+. Android 7.0 Nougat or above is required.
In the words of Yen, "Where the &%$@ you been?!"
It's awesome to see the research from Tango paying off! Looking forward to AR for more Android devices š
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Yes, finally an AR SDK for the web. I think the web is being dragged behind when it comes to innovative ideas like VR, AI and AR when it comes to SDK'S
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@basictechy not quite. There only recommended for experimentation.
Looks like someone is already working on the @madewithARCore twitter account...
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So glad to see this come up as well. Just starting to dive in with ARKit and this has come around. A little disappointed with the limited support in terms of devices but assuming that is because of processor dependencies.
Nexus 5X - āThis device doesnāt support ARā š š
So I guess I'll have to buy me a new Pixel!
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AR for the masses, excited to see what people use this for :)
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It's awesome to see the research from Tango paying off! Looking forward to AR for more Android devices
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This is really good news. I've recently made a VR browser for android and one of the biggest up-coming features is the "Mixed reality" mode ( to have the browser in front of you, but see the camera feed when looking to the sides). ARCore can help us a lot, but unfortunately it will run on a very small number of our originally supported devices. I hope it will support more and more in the near future :)
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