High Fidelity's patented Spatial Audio technology delivers incredible, synchronous, immersive audio experiences designed and built by professional musicians, composers, producers, and streaming media pioneers. Try it free at highfidelity.com
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I've used this myself, and the experience is unlike anything else. It's more casual and social than video conference tools, and fun too.
@dallas Appreciate your feedback, Dallas! Thank you. Yes -- being able to have water cooler conversations :)
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Super fun, engaging. what a cool way to mimic real world action! i met Zack from the team. very cool. great job in a short time! this would be great for so many events!
I love it, the whole team is running around having conversations. I can see this as a replacement for the spontaneous conversations we've lost since working from home. Four things I'd like to see:
1) Walls blocking audio. Makes a lot of sense to go into a room and have conversations outside be quieter.
2) Cone of silence between two or more users. Would also make meetings more discreet.
3) AFK badge. We really want to replace group Slack calls, if we could pop up an AFK badge, it would be perfect.
4) Hook the record player in the party house background up to Spotify ๐
@zac_duff Thank you for popping in Zac! Those are some great thoughts--don't be surprised if you see some of those making their way into the experience ๐
@hombrelobo Hi, Eduardo! Thank you for your feedback. We want as many people to use our platform as possible on as many devices as possible, even on crappy networks! That being said, adding video has its pros and cons.
In High Fidelity audio spaces, it is possible to move around with up to 150 people in a single shared interactive space, and people can hear the murmur of conversations with spatialized audio.
We hope youโll give it a try, and thanks again for your comment!
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@hombrelobo@hiyaemilyrose I was wondering about that! Iโve done Remo and the video was a nice feature, but itโs missing the ambient audio. I think it might be nice to have cone of silence rooms with video features if desired, which kind of blends the two experiences.
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I've been using High Fidelity intensively for the last 4 weeks and it's really a unique experience. The potential is amazing and all people I've invited to my space are impressed. I also enjoy a lot creating new maps. Congratulations!
@geekykidstuff Thank you so much, Christian! It's great to hear that feedback. Would love to see the maps you've created! Tag us on social if you'd like to share (@HighFidelityXR and #hifimap).
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fabulous voice quality
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Congrats with a launch! Great to see more products in that space.
I hold some events on Spatail Chat which seems quite similar to your product.
https://www.producthunt.com/post...
What is the surprising use case for High Fidelity I am missing?
@fudzi_keika Thank you! What events do you enjoy hosting in SpatialChat?
Thanks for your question about use cases. High Fidelityโs online 3D audio spaces currently support up to 150 people, and we are actively working on scaling to much, much larger crowds. That being said, we hope to enable people hosting very large events such as political rallies, conferences, huge concerts, and much more. Some of the cool use cases weโve already seen are music festivals, graduation ceremonies, Pride celebrations, academic gatherings, and summer camps.
Hopefully you'll give High Fidelity a try for an upcoming event and see how it compares! We'd love to hear how it goes. Thanks again for your feedback!
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@hiyaemilyrose Hey Emily, thanks for reply.
I host a DJ set and some local dev meetups. Spatial chat constrained by 50 people in the free version, but they have an enterprise solution for a bigger events, afaik. Though for my case 50 was more than enough.
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@hiyaemilyrose Btw, can you elaborate on 3D audio? From video I didn't get what it makes it 3D?
@fudzi_keika DJ sets and local dev meetups sound like great use cases. And good question about 3D audio! As you move around in High Fidelity, if you are wearing wired headphones, you will hear the others from the correct direction and distance, just as you would at a physical gathering in real life. For instance, if an avatar is to your right, you will hear them in your right ear. You can move close to someone and whisper in their ear, or move away from others and listen to the murmur of a crowd from afar.
@doomhammer Hi there! Thank you for your question, Piotr. Weโre thinking about it. Adding video has its pros and cons โ it hinders scalability and devices accessibility which we feel are important. We want people even with slow internet networks or older devices to be able to use our platform. Many early users have reported they enjoy the warm, low-latency 3D audio experience and even prefer it to video (Zoom fatigue and all).
But I did want to note: it is currently possible to embed live streams from YouTube or Twitch into an audio space. Check out our Knowledge Base for more info!
@hiyaemilyrose thanks for the detailed answer! Putting user experience above everything else is a wise move. And if users prefer smooth and effortless chat than having video, you should definitely go that way. I imagine it to be much lighter on resources and bandwidth as well!
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